A downloadable Environment for Windows

Sevastopol Station is a 3D environment design project inspired by the space station of the same name, from Creative Assembly's 2014 game Alien: Isolation.


Software used:

Unreal Engine 5

Autodesk Maya 2020


The aim of this project was to understand how, as a designer, I am able to evoke certain emotions and feelings from the player through the layout of a 3D space. Those who've played the original game will understand how tense and choked you feel exploring the ship as the alien could be around any corner. The low ceiling and narrow hall space evoke a sense of claustrophobia. This is enhanced by the locked door behind you and the broken one in front. The door in front tells a story - whoever was trying to escape didn't close the door fast enough. Sparks from the door show signs of force from the alien, and the blood splatter on the floor speaks for itself... Horror, fear, and a sense of no escape are just a few of the things this space can make the player feel.

The lighting was done using Unreal's emissive material feature, and I think overall this adds so much to the atmosphere and aesthetic of the space. Dust particles hang in the air as well to remind the player they are still floating in space.

I modelled all of these assets myself in Autodesk Maya 2020, and textured them using Quixel Bridge. This was a fun challenge for me as a level designer, as I mainly plan my levels out in a blockout format, this time I was in charge of creating the environment visuals myself. 

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Sevastopol Station 142 kB

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